[Coromon] – All Bosses! (No Faints – Insane Difficulty)



Get Coromon on Steam ➜ https://store.steampowered.com/app/1218210/Coromon/

Something a bit different this time. Coromon is a monster catching RPG inspired by you know what, and is quite well done and scratches the itch. The story mode is a reasonable length and took me about 15 hours with the 1.5x speed modifier. It’s monster catching but with lots of good quality of life. I quite enjoyed it. This video showcases all boss battles on insane difficulty without any of my coromon fainting. Insane mode is basically a nuzlocke run where you cannot run from any battles, can only catch one mon per zone, if one faints it leaves the party forever, and some other modifiers. This challenge was not too hard with the right mons and since you can train them up pretty fast, I ended up having a pretty good squad near the endgame. Deecie was a godsend, with an ability that raises special attack by two stages, mutliple types of offensive moves (powerful ones too), and the rain attack lowering enemies’ accuracy is quite a broken strategy that I tried not to use too much, though it doesn’t matter too much since other strategies are insanely strong too. Enjoy!

Daricara Intro Fight – 0:00
Starter Battle – 1:54
Fusebox – 3:17
Lumon – 3:51
Voltgar – 5:33
Illuginn – 12:06
Guard Captain – 19:28
Sart – 22:36
Light Sensei – 28:08
Hozai – 30:18
Vorst – 32:55
Chalchiu – 37:07
Ending – 40:50
Credits – 42:02
Post Credits – 44:13

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