What We Know About Coromon 2!



Get Coromon on Steam ➜ https://store.steampowered.com/app/1218210/Coromon/

In this video, we’re discussing exactly what information we have on Coromon 2 thus far. Obviously, the game is not going to be coming out anytime soon, and Coromon 1 still has lots of post launch updates planned, but it’s fun to talk about the far future and such! I hope you enjoy

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Credits:

Avatar: Bisloba

End Screen Music: Coromon Ice Mountain Theme
https://www.youtube.com/watch?v=QDjO_LETmaw
Composer: https://www.youtube.com/c/DaviVasc
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-Jim Hamilton
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References:

Space Background in thumbnail- Norma2D
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30 thoughts on “What We Know About Coromon 2!”

  1. If I'm gonna buy a Coromon 2 I want some major changes which most people would disagree like potential system, Flash skills, distribution of wild coromon(no more 1st area coromon weak to 2nd area coromon, 2nd area coromon weak to 3rd area coromon and so on), retyping coromon, more viable coromon specialised in special attacks(a lot of the good coromon are physical based or a mix of bboth with totally shit defense). Also need more coromon types that are capturable

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  2. With Cut and Heavy, they could keep them as skill types but renamed to Cut, Blunt, and thirdly Pierce/Stab. They could add a metal type from heavy but I think Cut, Blunt, and Pierce would make sense because it they fall under a type of action the coromon is doing. Cutting with something sharp, tackling or smacking with a blunt part of one's body like a fist, Piercing the hard carapace with a needle.

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  3. I can see it kind of being like Ratchet and Clank where you jump from planet to planet and return to planets you've already been when you get new modules that let you explore more

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