VORST'S FINAL STAND || COROMON Let's Play Part 44 (Blind) || COROMON Nuzlocke-Lite Gameplay



Get Coromon on Steam ➜ https://store.steampowered.com/app/1218210/Coromon/

Coromon ep 44 is here! This is the gameplay of our Blind Coromon Nuzlocke-lite Let’s Play, and Part 44! In this episode we bring the team up to Lv. 63 in order to stand a chance against Vorst, the Ice Titan of Coromon. What is the cause of all the dark crystals popping up everywhere, and… why is Vorst starting to look similar to other corrupted Coromon we’ve seen before?

For this Blind Coromon let’s play, we will be doing our own challenge in the shape of a Custom Coromon Nuzlocke, but made just a ‘tad’ easier because I want this to be my ‘first nuzlocke’ that I can actually complete. ;p (In previous Pokemon nuzlockes, I never got past the 4th gym… Which is why I’m calling this easier ruleset a ‘nuzlocke-lite’.)

Coromon Nuzlocke-lite ruleset:
1. Only a single Coromon may be caught per route, using the ‘lux-lure’ mechanic.
2. Rarer ‘potent’ and ‘perfect’ Coromon are seen as additional encounters, and may be freely caught. (limited to a max of 2 potent/perfect Coromon in the team)
3. Every Coromon we catch, must be given a nickname.
4. When a Coromon faints in combat, it may no longer be used.
5. Should a team-wipe occur, 6 dice will be rolled to determine which partymembers have perished. (i.e rolling ‘1-2-4-4-5-6’ means only our 3rd Coromon survives, as it’s number didn’t show up.)

This Nuzlocke-lite ruleset is mostly meant for fun, and with it I intend to finish this game (even if it means adding a 6th rule which allows us to revive some Coromon) so don’t see it as a hardcore nuzlocke. ^w^

Check the game out for yourself: ► https://store.steampowered.com/app/1218210/Coromon/

#coromon #coromonnuzlocke #coromonpc

►ABOUT THE CHANNEL:
Welcome to the Wolfden! My name is Voltorn Elda and if you’re looking for a serious Let’s Player who pays attention to the lore, world and story of a game, and who loves to be immersed into the games he plays, then you’ve come to the right place. With multiple uploads per week at 8pm CET, you’ll always be able to find something to enjoy. And if currently active Let’s Plays aren’t to your liking? Well, I’ve been making Let’s Plays for a while now, so do check out my previously played blind playthroughs. ^w^
There’s no ‘fake and over the top’ reactions with me, but just pure and honest reactions and gameplay.

Subscribe Today! ► https://goo.gl/344pKO
Follow me on Twitter! ► https://twitter.com/voltornelda

►NOTE:
Content on this channel is produced with fair use in mind. Through my commentary I add an entirely new dimension to the games I play. In no way however are my let’s plays a substitute for the games themselves, and thus I always try to advice my viewers to play a game for themselves. A blind experience will always be the best way to experience a game, while a Let’s Play like mine is perfect to ‘re-experience’ the original blind journey.

► ARTWORK CREDITS
The artwork for Volty (the little saberwolf), which is used during outro’s and in thumbnails, has been created by the talented Yookie:
https://twitter.com/Yookies_art
Volty’s original design/fur-pattern is designed by me personally, and can’t be used for ‘re-selling purposes’.

►MUSIC CREDITS
Flying High by Vindsvept
Link: https://vindsvept.bandcamp.com/track/flying-high
License: http://creativecommons.org/licenses/by/4.0/
Alterations to the song have been made to shorten it’s length for the outro.

Created using intellectual property belonging to Jagex Limited under the terms of Jagex’s Fan Content Policy. This content is not endorsed by or affiliated with Jagex:
The Glory of Combat by Runescape/Jagex
Link: https://runescape.wiki/w/The_Glory_of_Combat
License: https://twitter.com/RuneScape/status/1270839410469339137

———————————————————
If any music has been added during editing, and I’ve somehow forgotten to credit them in this video description, the music is by one of these amazing artists.
Please check them out:

Adrian Von Ziegler: https://www.youtube.com/user/AdrianvonZiegler
–link to statement in regards to music usage– https://www.youtube.com/watch?v=jiwuQ6UHMQg

Vindsvept: https://www.youtube.com/user/Vindsvept
–CC 4.0 license of Vindsvept, found in his video descriptions–
https://creativecommons.org/licenses/by/4.0/
(As the outro of my videos I’ve used the song ‘Flying High’, and slightly adapted it to better fit the time slot)

Kevin Macleod: https://www.youtube.com/user/kmmusic/videos
–Link to statement regarding use of the music on youtube–
http://incompetech.com/music/royalty-free/youtubeFAQ.html

Do note that none if these artists have ‘endorsed’ me or the ‘use’ of my created content, by allowing people to use their music while crediting them.

~Voltorn Elda

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2 thoughts on “VORST'S FINAL STAND || COROMON Let's Play Part 44 (Blind) || COROMON Nuzlocke-Lite Gameplay”

  1. Just following the montage as best I can, it looks like Detonate was pretty handy for leveling.

    I feel like they should've raised Vorst's health total by just 5 points =)

    Huh, just a wild (bill) guess here, but maybe Overdrive causes damage equal to 10% of the user's hp, which then gets reduced by their defense? Which, if so, was probably a mistake somewhere, because that's way too good.

    I had been worried the battle would have Vorst being slowly overtaken by the crystals and attacking more and more, or possibly at the phase change. Glad it didn't go like that!

    Reply

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