Coromon – turn-based battles



Get Coromon on Steam ➜ https://store.steampowered.com/app/1218210/Coromon/

Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!

https://store.steampowered.com/app/1218210/

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21 thoughts on “Coromon – turn-based battles”

  1. Somebody’s probably already noted this, but you can use custom settings from the start now, the only settings you need certain in game progress for are the randomizers

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  2. Looks great – I'll check out the Switch version I think. I've been out of the Pokemon loop for quite a while now and after Sword/Shield genuinely shocked me with how low the quality standard of that series appears to have fallen, I almost gave up on the whole subgenre. Hopefully the indie alternatives do the formula better than its reigning king does.

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  3. Just wanted to comment that fossil fighters is a monster game where you fend off alien invaders. Still love this game though. They improved on a lot of the flaws with monster catchers and capitalized on a lot of the missed opportunities of others

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  4. The bad guys makes me think of the evil team in Evocero since the villain is not really in the main game they like show up in a few places and I know their DLC with them in it.

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  5. Having no EXP. Share is a great thing if anything because it forces you to raise each team member individually, get used to their combat options and bond with them in the end. This has no direct relation to grinding when designing a level curve. Old-school EXP. share is a good compromise.

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  6. Thanks for this. Keeping me going until it comes out on Switch. Was so upset with the delay, the fact they felt we couldn't enjoy the single player experience and just grey off the multiplayer until it's ready was sad. 🙁

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  7. What I love is the stylization, BW/2 is my favorite look of any Pokemon game, pixel art just allows you to be so much more expressive with the monsters and this game definitely capitalizes on that

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  8. I like the game, but for all the QOL features and customization options, I find their choice of EXP Share mechanic really questionable. I know people dislike the modern pokemon EXP Share due to how easy it is to over level, but I think forcing players to grind is a questionable choice.

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  9. A big con for me is that the monsters looks very ugly and grotesque, i'm not a fan of mostly of their designs… i don't care about their pixel art being expressive if the designs itself are that grotesque.

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